AI Insights · Timothy · July 2022
Top 5 3D Realistic Games Performance in Norway, Q2 2022
An overview of the performance of the top 5 3D realistic games on a unified platform in Norway during Q2 2022, including trends in weekly downloads, revenue, and active users.
The second quarter of 2022 showcased some interesting trends for the top 3D realistic games in Norway. Below, we delve into the performance metrics for these leading games, highlighting their weekly downloads, revenue, and active users.
Apex Legends Mobile by Electronic Arts saw an initial surge in weekly downloads with 13.1K in mid-May, which then declined to around 2K by the end of June. Weekly revenue peaked at approximately $2.8K in the second week of its release but tapered off to $753 by the last week of June. The game maintained a fluctuating number of active users, starting with 11.7K and reaching a low of 5.3K before rebounding to 6.2K.
Last Fortress: Underground from IM30 exhibited a consistent increase in weekly revenue, climbing from $2.9K at the end of March to a notable $11.2K by the end of June. Downloads showed a spike in late April with 6.8K but dropped to around 500 by the end of June. Active users mirrored this trend, peaking at 6.9K in late April and stabilizing around 2K towards the end of the quarter.
Blizzard Entertainment's Diablo Immortal experienced significant weekly revenue, starting at $27.1K in the first week of June and peaking at $47.2K in the second week. Downloads saw a sharp decline from 13K to about 600 over the same period. Active users decreased from 13.9K in early June to 6.4K by the end of the month.
Race Master 3D - Car Racing by SayGames LTD had stable weekly downloads, averaging around 1.5K to 2.6K throughout the quarter. Revenue remained relatively low, fluctuating between $79 and $433. The game maintained a steady number of active users, ranging from 8.5K to 10.8K.
Finally, Solar Smash by PARADYME LIMITED showed a steady decline in downloads from 3.6K in early April to around 900 by the end of June. Revenue remained minimal, with occasional peaks at $42. Active users varied, peaking at 13.7K in mid-April and stabilizing around 7.4K towards the end of June.
These insights highlight the dynamic nature of the mobile gaming market in Norway. For more detailed analytics, visit Sensor Tower.